Ares ion damage. Reply reply …
I have loved the Areas Ion from day one.
Ares ion damage Creatures that Which is surprising - considering it is supposed to be 6000 Alpha damage. 15s, 3 seconds to refill Cutter Scout: 6,653 damage in 9. You can check the prices and skin information for each weapon. The Ion isn't a ship that one shots fighters, it is a large/capital ships shield killer. 15 20211124 Ion Concept Art recreation. From the Q&A, it has >2400dps and >8 km range "What is the range and damage of each gun on the Ares? Exact numbers are subject to change due to balance and the introduction of larger ships and weapons, but if Are you wanting to play star citizen? Make a new account using referral code STAR-PV2S-KXCY to get a bonus 5000 aUEC in game and the chance for a referral sh Personally I like both types of gameplay, I think the best option would have been to have two size 7 guns in the game: one that does more damage and the other with a higher RPM. I prefer the ION for smaller targets because you get MASSIVE damage with a single hit on a single spot and it's hard to keep the Infernos Gatling on that spot until it makes equal damage. Ares are meant to put a lot of damage into one but need support from larger ships. Added a link for what it was lik What is the range and damage of each gun on the Ares? Exact numbers are subject to change due to balance and the introduction of larger ships and weapons, but if the I noticed that my ion refuses to start back up after being hit with a missile on 2 different occasions? The Ares is pretty vulnerable to pass-through physical damage, since its Spark fear in the corridors of the most formidable gunships and frigates with the Ares Ion. Defaults to [CombatDamage] IonCannonDamage. It was OP regarding smaller targets, and the 3. About the weapons, the Ares without armor is unfinished, right now all the weapons can damage everything, so hunting big ships is just a DPS race. A ship like this could get damaged or something and have to get away from combat. I'm planning my next purchase and I've looked at every piece of info I could find about these two ships but I can not decide. Ares can fire his Shackles ability while channeling this ability, but no other attacks. But generally the ion isn't that good. A comparison is made with the Ares Ion, which has a fully charged ion cannon with an alpha damage of 6,000 but a shorter range of 3,000m compared to the 5. But this would only matter to you if you plan on grinding ERT missions with it. Even 1v1 the ion will win. 4s, 1 second to refill The Ares is a Machine gun that is a primary weapon in VALORANT. Although the Ares was nerfed, overall its Burst DPS was increased. I only remember because i was making a lot of videos on them at the time and I was pretty stoaked for them cause i love the aesthetic. The selling point is intended to be it's ability to punch holes in armor. The SF7E rewards high accuracy with devastating per-round damage, making it untouchable in the hands of skilled Simply having a high alpha cannon, like we did prior to 3. 16 worries me. So taking capacitor recharge into account, the ion does 2660 sustained DPS, the warden only 1270 sustained DPS. This way it can melt shields, deal damage, but One S2 or larger missile causes splash damage through shields and can damage coolers or power plants causing the Ion to dead drift. You cannot do any damage if you cannot punch through the armour. That’s per shot damage. I choose the LN. Miss a shot and we don't know how long the ion takes to recharge and we don't know how much ammo an inferno will have. Damage= (integer - hitpoints) The damage dealt by the Ion Cannon warhead. It's an online game in active alpha development. The Ares ships both use a single, massive, gun. The SF7E Cannon is a size 7 energy cannon produced and designed by Behring to fit exclusively on the Crusader Ares Ion starfighter. Each shot effectively chips away at enemy shields and, once down, delivers high damage to armor and components. then i pledged the Inferno, and its a slightly different style of play. If you want it for Org play and fleet battles probably the Ion. This puts it at a staggering 5,921 damage per shot. Placeholder item. S7. So, really, the Inferno is the way to go if you want damage output, and the Ion is basically inferior to other options until another big balance pass happens. The Ares Star Fighter Inferno, 💫 Stun damage resistance Modify the Stun damage taken. Shoot a lot, lowest/less power. (apologies if I do the tags wrong, I basically never use spectrum) I have spent a bit using the Ares Ion in 3. John Crewe from CIG sold the Ares Ion as a premium anti-capital ship fighter. Ares Cinder - Mobiglas icon. More posts you may MY REFERRAL CODE: STAR-WN52-45MVJoin my Discord: https://discord. I'm the kind of person who usually doesnt buy into the hype. This is found on spider mines, goliath missiles, hydralisks, siege tanks, dragoons But this is why siege tanks in siege mode do not one-shot a marine, even though they deal 70 damage a shot, while the marine only has 40 HP to start with. Body 30 28. [Warhead] IonCannon. Not saying the Ares don't need work. This laser-equipped variant delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. -with ion you have to worry to get shields down to deal a damage eith inferno no -it is easier for me to kill with a gatling that with a canon that shots 1 in 1. But you do need to restock occasionally (for me, not the most accurate pilot, could do 3 VHRTs comfortably before deciding to restock, 1 ERT or maybe 2 depending on the combo of ships I had to deal with. Today we are taking our Crusader Ares Ion / Inferno Star Fighter and we are going to upgrade it completely. Manufacturer: Crusader Industries Focus: Heavy Fighter Spark fear in the corridors of the most formidable gunships and frigates with the Ares Ion. Ares Ion or Inferno . also the ares weapon may have better penetration because its one projectile doing damage to a single point as opposed to At the time, the Ares ION was a very good solution, but it was nerf, so I don't know if it's still a good choice ? Corsair with 4 Size 5 Laser Canons, highest solo damage output currently possible with lasers, which you'll need because of the big healthpool of the idris The optional warhead to deliver the damage. But increase the alpha so it one shots an M50 but without FA its MUCH harder to pull off. 24? Check out this video to s With the current weapon changes, Ares Ion or Inferno for 3. The only solution i have found so far is to destroy But all the numbers are going to change - likely many times. SC-3. (Not to mention the absurd size difference between the two) they shouldn't be remotely close and the ion should be multitudes better but it's not, thats what I'm getting at here. Against an Idris, with others, the Ion is best as it has sustained DPS. By adding physical armour and damage CIG can seperate the amount of damage done by a weapon to shields from physical damage done to armor/objects and tune these individually, with some work it would even be possible to tie damage to armor thickness (more damage to thicker armor) so that the Ion gun would still be effective against heavy Ares Ion is an absolute joke . The Ares is a medium-cost machine gun. 5km range of the Strife Mass Driver It currently has some of the highest, probably even the highest, alpha damage available on a gun in the game. Something definetly wrong. You can't have to worry about shifting power between weapons and shields with the Inferno. And even that may change, but it's still the most destructive weapon players can have. It needs the more shields cause it should be able to withstand shots from equally big, slow firing weapons. Yep but this was why the ion was nerfed in the first place. Hey guys during todays ISC, I noticed a short clip with the Ares series Still gotta get tech hooked up, all the damage states/shaders and what have you, unless their plan is to have it be a 3. Ares Ion: 108,378 damage in 28. Sure has hell prefer the cockpit of the ion. There are two schools of thought when bore sighting, you can either sight to a specific range, but what the user will see is the round traveling to their reticle and then continue till it passes, or you do a parallel zero where the round literally runs parallel to the reticle. The SF7E Did you know that the Glaive and Scythe currently have the same range as the Ion's weapon, the same accuracy, and 3,000 damage per shot (42% more damage per shot than the 3. Credit-Riot GAmes. The SF7E rewards high accuracy with devastating per-round damage, making it untouchable in the hands of skilled Stop shooting Center-Mass! You are throwing away critical damage with no pay-off! 3. My idea was to change the Ion to be passive (always) charging. Shoot less often, max power sniping. 2. With a turret gunner, you could bring a second Ion and do way more. With ballistics, you can't make a fair comparison to the Ion, you must compare to the Inferno. Very happy, I liked the high alpha, low RPM of the ares ion. 5 minutes later after watching the stream another friend joined to test his Arrow against the Ion, it is here that I learned that no matter how good a pilot you are (I'm not a good pilot), you can't maneuver an Ion to get clean shots on an Arrow so I sat there taking the shots while trying to even get him into my sight, at some point I forget what I did that I forced him to open his orbit If you can land shots with at least 80 percent accuracy rate in the Ares ion, its very good. - EDIT The ion has much more capacitor pool available to its S7 than the warden does with that load out. The Ares Star Fighter Ion is a second variant featuring a laser cannon, they were revealed in December 2019 and later released in Alpha 3. 15. Since damage not absorbed by the shield passes through, that's a one-shot kill if you hit a Prospector on the nose 3. New comments cannot The damage part of the gladius looked like it took and absorbed 6 shots and the rest of the Reply reply BDM1138 • I don't have either of the two Ares ships, but I do appreciate their advertised use in game. Statistics, Damage. If you see where I'm going. If you are new Featuring the SF7E Laser Cannon from Behring, the Ares Ion is a daunting deterrent capable of taking down capital class vessels from a considerable distance. -100%. its kinda like You can see the Ion/Ares coming a mile away. About the missiles - if you've used missiles in 3. Added a link for what it was lik Regardless, the Ares Ion lacks the firepower to kill anything below it's intended targets, when it should've be faster and easier to kill. 16 PTU Ares Ion vs NPC Gladius VIDEO Locked post. The Ares Ion, equiped with the single Grade A S1 shield has 1,725 health in 3. but the ion won't have to rearm and has a higher alpha damage. How is that not high damage per round? It's marketed as a capital-ship killer, and it has high accuracy for hitting capital ships. And the inferno just doesn't have enough ammo. So let’s look at your example, the Aurora. From Shields to size 5 torpedoes. Currently, it’s extraordinarily difficult to hit a target like a hurricane that is barely maneuvering, even when at less than 300m. But it'll remain a ship that does very high damage with a slow-firing energy weapon good against large targets. Otherwise, it's very much a niche ship in its current state, though it is excellent for commuting, as it can use the fastest QT drive for Stanton (XL-1, as the VK-00 is only faster on specific ships in much larger systems), and you can get straight into the cockpit. QUESTION Ready to pull the trigger on one of power shield/thruster since no power is needed for gatlings. (which do more damage against shields and armour, respectively) Reply reply more This is not really true: you damage hull even when shields are still up so you will probably do more damage with ballistics in a longer fight: The enemy will die eventually, while against energy weapons he can always (try to) disengage and come back with full shields so you did no damage effectively while with ballistics you do always damage. at first i absolutely sucked with it, since im not the best pilot, but after a few days i was hitting VHRTs with no problems. shield health is reduced and only a % of the damage penetrates through to the hull, then when the shield fails it does full damage vs the hull. The SF7E rewards high accuracy with devastating per-round damage, making it untouchable in the hands of skilled The Ion does fairly well with VHRTs, as it can focus down the primary target and then run. Once more game mechanics are added, like armor damage mitigation, the Ion will get a balance pass, but it's effectively in a weakened state right now so it's not completely unbalanced like it was at first. png 3,840 × 2,160; 7. Returning its old damage output, while To start with: I actually really enjoy this mechanic. Does tons of DPS, and you can mound four on the Corsair making it 2 infernos worth of DPS and 3. If know it's not solo But just saying, the sentinel is way better suited to take on hammerheads. Its purpose-built The projectile speeds are already slow it being a cannon (700/ms). gg/9WcMXfDdKMWondering if Ares Ion is still amazing in patch 3. A large ship like the Starfarer would receive much more damage in the 40's to 60's per component because they are just so much larger. 1 Ares Ion Test on a Low-Risk Target. The Scythe and Glaive have both had the same 3,000 alpha damage as the Ion had (along with better turn rates and agility) The Ion definitely feels like the better Ares however from first impressions for PvP, purely not having to worry about ammo in the long run is an advantage. 23 * These upgrades to components are just my recommendations and are not the best for every situation or pilot. The nearer the Arrow got to the Ion, the more damage the Ion could pin to an individual component upping the chance of a one-shot in close quarters to a certainty if only the Ion pilot could hit the Arrow. This video is The ion now has 2100 alpha damage the railguns rate of fire is 70rpm, that is about the same as the ion yet per shot they aren't even comparable. I was wondering has there been any more information on the Ares. I have noticed, however, a massive inconsistency with applied damage against AI Reclaimers: if i target its top turret (Or anywhere on its front, actually) New PU patch release -> pull Ares Ion from hanger -> get in a fight -> put Ares Ion away -> wait for new patch Reply reply The Ares Ion's DPS is unchanged with the increased rate of fire & reduced per-hit damage, so the Ares is unaffected vs. The Ion was an anti material rifle mounted in a ship, slow firing but carried a punch, but because a hit from a weapon designed to destroy heavily armored capital ships could obliterate a light fighter they reduced the damage and eliminated the aim assist, because it's totally unbelievable that such weapon could destroy a light fighter, but a specialised combat ship with the aim of a It'll most likely be better for ground attack against vehicles and troops. Titanmail Ares. There should be video/audio cues once max charge is reached. Make the ions gun unique to anything else in game. As a machine gun, it is most effective as either a defensive tool to hold a site or when used to Ares ion vs inferno . 2 sec especially at the moment Well, I would argue that the apparent complete removal of fixed assist did severe damage to the ion. Capacitor setting favoring weapons can increase passive charge rate. When it is considerably easy to two shot small ships it puts the ion in an OP spot where other ships pale in comparison. An ares could just punch straight into it or aim directly for the reactor. 17. At present time a stock Hammerhead can already regenerate approximately 4000 damage per second (8700+ regen with 2x MIL-A FR-86 generators!!) vs a S7 gun that will likely deal around 1750-2000 DPS. For starters both Ares has 4 x S5 missiles to deal with small fighters. The ship with the strongest, furthest firing weapon is going to win no matter how maneuverable the light fighter is going to be. Barrel attachment 1. Ares Ion/Inferno are lookingsimilar. 1 was ok with 6k damage, 38rpm, high accuracy and aim assist. But the Inferno is better against bigger targets like Corsair, Connie or Reclaimed because circling them and keep firing on a single part of the ship keeps popping them real quick. 5 infernos of dmg with much more accuracy and the ability to make micro adjustments and auto track, 1 shooting lights and doing better Alpha 3. The Inferno needs help, its main targets are everything from the Connie to the Hammerhead, and because of the 50% damage nerf either you focus 100% of your shots and missiles on the same side or you risk running out of ammo, also, the thrusters are made of literal cardboard so you'll encounter lots of issues if a single bullet or laser goes through your shield, which happens a The Ares Ion is listed as having 2x S2 Powerplants (same as the Vanguard Warden), while the Sabre has 2 x S1 Powerplants. 15 20211124 Damaged Ion shooting. Designed to lead the charge against capital ships and heavily armed flotillas, the Ares ION excels at spearheading a fleet of fighters and support Inferno damage goes through shields but the damage is roughly decreased by 60% giving it an effective dps 1986 directly to the hull. So you'd need 2-4 Ares ION fighters pounding away at a Hammerhead just to overcome the regen rates of its 2 Large shield generators. The ares can take on any large ship and simply laugh while it destroys it without any care of being destroyed first because it’s damage output is so insane. That alpha damage made it a beast against its intended targets (larger ships), and dangerous for a SINGLE light fighter, but bring a pair and Ares - one of the weapons available in the game Valorant. Legs 25. Sort By Set Descending Direction. I really hope they clarify how that's supposed to work. Reply reply I have loved the Areas Ion from day one So what's it like in 3. A shot from 2km away is going to take 3 whole seconds to reach its target which is ample time for a light fighter to evade, especially since the Ion shoots like once every 2 seconds. Same with the hammerhead. The SF7E rewards high accuracy with devastating per-round damage, making it untouchable in the hands of skilled marksmen and patient pilots. Having removed the spin up so that the gun fires almost Media in category "Ares Ion images" The following 47 files are in this category, out of 47 total. Item ports. Cancel culture at its finest. So far, I am enjoying the changes. For example The loadout includes mounting eight size two Strife Mass Driver cannons, each with an alpha damage of 525, totaling to an impressive 422,000 alpha damage. Ion seems to be for more organized play to specifically take on large and capital ships with a group. 20 will include last minute changes to the Ares Ion and Inferno Hey everyone, Nah the aim assist was the main problem with the Ares. Distance 0-30m 30-50m. Shop Learn about all the weapons on Valorant. They are both different ships in their roles, inferno is a space based A-10 that does a lot of small damage quickly which is great so far at taking out most ships including smaller ships more of a spray and pray. I don't know if it's still the case, but if it is then the Ion would be at a big disadvantage against an Inferno pilot that continually disengaged when his shields got low. i like glave but from ares I will say so ion has infinite ammo but inferno has protection against damage, the weapon does not require energy at all, shells pierce the shield, however both shoot extremely inaccurately. 23? Strap yourself in for what is probably the most frustrating I have ever been in Star Ci One of the nerfs to the ares ion, was they turned off it's shot magnetism so even if your pip is lined up perfectly your shot still has a high chance to miss assuming the target is not huge. 0 and the arrival of Episode 4, Act 1, the Ares is one of Valorant’s best guns. 15s, 3 seconds to refill Connie Andr/Aqui/Phoe/Taur: 54,144 damage in 12. There really isn't any point to making the ship have to kill. Why We Feel It’s Time for the Ares Our universe, for all its beauty, is too often cruel and unforgiving. 17, you most likely noticed that smaller missiles do less damage than they used to, now you need 2-3 Size 3 missiles to take down a smaller ship (like a Hornet / Hurricane) but larger They don't do enough damage to a hammerhead to make it worth using compared to just bringing a turret gunner for a sentinel. If you like this video, please give it a like!It will be a big support to me!00:00 - Introduction00:17 - Where to find an Idris00:51 - How to install it?02:2 3. 23 EPTU Ares Ion gun test - Decent now?If you are interested in Star Citizen use my code for free 5000 UEC: STAR-VNSX-7YQPSpreadsheet toughness tests: htt The Ion in 3. I kinda question the design decision a bit, an inferno with a laser repeater and a Ion with a ballistic cannon with huge damage but slower projectile speed, IMHO would have made more sense. 5 23. 1 live, the Prospector has 3,840 nose health per SC-unpacked, and the Ion does 5,920 damage per shot. 1, the Ares Ion weapon had a fire rate of 38 rounds per minute and damage-per-shot of 5,920. Ares Ion – Standalone Suppose the Ion creeps up on an innocent Aurora. All depends on what you want to be doing with it. Now, sure, with armour and physical damage the guns could simply be made so the S7 guns have superior armour penetration and basically guarantee a component hit against any That being said, I do love me them Ares as meme ships. The ares platform was mainly designed to be a patroll and response ship to combat pirates, Yea originally the first ion dud 6000 alpha damage and had a range of 16. All of these fighters are meant to be part of a fleet. Ares is the only ship on which the CIG disabled aim assist, so it is unpleasant to fly on it, and PVP is considered impossible. The weapon is integrated within the frame of the Ares Ion and can't be swapped. 16h balancing effort is good as is and needs no fundamental changes. Random Favorite Skin. That ship uses a coaxial mounted gun thats mounted to right side of the pilot. But that dosnt exist without proper physical damage. Today the BEHR SF7E has 2100 alpha damage and a fire rate of 110 providing a burst DPS of 3850. Smaller ships are impossible to hit and they can damage my exposed components easily. It is not as accurate or damage dealer compared to the rifles, but you can still get a lot of kills with the Ares, especially by aiming down the sights. Even if its shields are very nearly down (only 1hp left) it still won't take any hull damage. I actually enjoy it more (solo) Not Idris. [1][2] Armament One size The Ion has relatively thin armor due to other components taking up a roughly equal amount of mass, What is the range and damage of each gun on the Ares? Exact numbers are subject to change due to balance and the introduction of larger ships and weapons, Alpha 3. An Ion has 96k worth of capacitor-damage and would have to recover an additional 19k of capacitor-damage to finish you off which would take an additional 4 seconds to load and then an additional 5 seconds to fire for a total of 40 seconds TTK, assuming he for some reason had 100% accuracy and killed you perfectly optimally. 15? DISCUSSION Hey everyone, The laser will do 4000 to 8000 damage per shot so it oneshots 2 size 1 shields and Maybe size 2 shields Aka it 3 or 5 shots a cutlass Black and 2 shots any fighter A laser vanguard has to recharge 4 times to match the damage of a single Ion capacitor. I still find the Ares (Ion) very effective. If you’re looking for futuristic but sleek Ares skin, The Ion has relatively thin armor due to other components taking up a roughly equal amount of mass, equalizing the flight performance of the two variants. Premiere Collision Ares. The Ares Ion SHOULD not have an alpha damage of 3000. Literally one S2 shield per shot. It is designed to take Ares ION expertly fulfills its task while maintaining formidable in all combat roles; integrated missile bays Each shot effectively chips away at enemy shields and, once down, delivers high damage to armor and components. The inferno has even worse accuracy and you need to close to ~1000m to get consistent hits, but it’s a bullet hose and rips through basically everything unlucky enough to be hit by its Brrrrrrt. 16 PTU Ion)? The SF7E Cannon is a size 7 energy cannon produced and designed by Behring to fit exclusively on the Crusader Ares Ion starfighter. Definitely the inferno, the ion rn is basically a laser slingshot that hurts when it hits and doesn’t when it doesn’t (that’s pretty often). . Imo fixed assist should never be a thing with the ion. So there's a bit of a difference in what The Ares ships should pack a whallop but have shit turning ability. No need to mess with fire rates, no need to mess with accuracy. Ion on the other hand would be slow firing high range and damage fighter. 1. Spitfire Ares. First time taking a look at the changes in-game since back in December. Eventually, their guns will only be able to damage components on Capital ships - per CIG. 8. 9k of that damage function like distortion damage and the remaining 100 damage function like normal laser damage. Reply the4thaggie Orion, BMM, A2, Medivac, Ares Inf/Ion, Redeemer, Scorp • Additional Ares inferno vs Ares Ion vs Redeemer for Bounties, fleet battles and other heavy combat tasks . And as for damage i don't think it should one shot a lite fighter but 2 well placed shots should definitely kill considering the size of the weapon, With a good pilot and gunner the Hurricane can decimate a small group of other fighters with it's 2xS4 hard points for the pilot and 4xS3 hard points for the gunner. 1 when it had a 38rpm with high alpha damage bespoke cannon instead of this semi-repeater that deals a mere 100 more alpha damage compared to the S6 cannon from Turns out that Ares Ion . Heck 1 large shield can have more regen than the ion can do damage. Hammerheads and up. See also: Character Combat Ion Pistols and Ion Rifles emit powerful bursts of electrostatic energy that can disable Droids, Vehicles, and electrical devices in much the same way that Stun weapons can incapacitate living creatures. Everything about the Ion could change. The vanguard only does more with ballistics added or a turret gunner. Explosive damage deals full damage against large units, 75% against medium units, and 50% against small units. Designed to lead the charge against capital ships and heavily armed flotillas, the Ares ION excels at spearheading a fleet of fighters and support ships. I noticed that my ion refuses to start back up after being hit with a missile on 2 different occasions? The Ares is pretty vulnerable to pass-through physical damage, since its components are pretty exposed. 16 with the Ion, should've been enough to incentivize light fighters to not fly in a straight line towards the ares, but instead of being incentivized the light fighters whined to CIG and got the ion nerfed. If the Aurora has 3,000 shield HP, it will not also immediately suffer 1,000 hull damage from an Ion cannon shot. Literally just leave. It needs support ships. Ares is Displacement Immune while Channeling. The Ion’s canon deals 2100 alpha damage. While formidable on its own, the Inferno is an effective complement to the Ares Ion in capital ship engagements, as its armor-piercing rounds can be paired with the Ion's shield-disabling shots. The Ion has an extra size 2 shield, making it have 3 size 2 shields. Set to none to deal no Ion Cannon damage. PTU had the Ion as a slow firing one shot machine. It I assume you are tired of Ares Ion threads, naturally, The ship focuses on it’s Behring SF7 series laser cannon, which is exclusive to the Ares ION. So, yeah. ships which are Valkyrie-size or larger, but the increased spread/reduced accuracy from maximum range gives smaller ships a bit more of a chance to win an engagement with a single Ares Ion using their skill & experience. This pisses me off because there should have been zero reason to rush out such a drastic gutting of a ship (Ares Ion changed from long range sniper as Montoya points out). The 600i with 3 x AD5Bs still doesn't match the total damage of the Inferno (2110 x 3 x 120 = 759,600) while being more than 3 times more expensive. Ares Ion vs Ares Inferno . The problem with the Ion is that it is a ship designed for a combat mechanic that isn't in game yet. AFAIK, they were being sold as single well since you rented it, the parts being stock may have impacted its performance. Anyways, The Inferno's DPS vs. Land off somewhere and kinda camp out for a bit till the fleet can recover and get back on later for another session. 16) #StarCitizen #PvP #AresIn Star Citizen Alpha 3. Importantly, the Ion should not shoot on its own once max charge is reached. The Scorpius is a "heavy fighter" and sits amongst the Hurricane, Super Hornet and Vanguard. Both Ares have size 2 shields, compare this to the Vanguard. If you search nightbird(59subs as of now) on YouTube he has a custom cross hair that works well for the Ion with markers for different distances of the target to help you better line up your shot They're meant to damage external shield projectors, turrets, or any parts that in the future can be damaged by huge cannon shots. The faster firing iteration felt like an overly powerful repeater, not the giant cannon/ship sniper it is From the brochure, the Ares Ion uses a bespoke Behring SF7E. What is the range and damage of each gun on the Ares? Is the Ares a good gun in Valorant? Following patch 4. (Not all do, but some do) Heck, a SINGLE FR-86 has more regen than 2 ions can put out. When your opponent (let's say a light fighter) is approaching, assuming there are no obstacles between you and your opponent, it's going to be a straight line between you and the target. 5 to 2km range. 83 seconds to refill C8R, HullA, Prospector, Vulture: 3,629 damage in 5. The Ares Ion was soon nerfed through a stat changes and removing aim assist entirely. That's the same for any gold standard ship It absolutely is easy to stay close, out-turn, and prevent a firing solution. Personally I think the ION worked best in a3. This is a Channeled ability. Is anyone having trouble reliably hitting a capital ship with an Ion? If not, then there's no problem. Defaults to [CombatDamage] IonCannonWarhead. The Ion still hits, it still does perceptible damage, just The inferno does more damage than the Ion. The Ion does full damage vs the shields and then reduced damage vs the hull For the price, it has decent damage, a rate of fire, and a huge 50-round magazine. And the Ion has an S7 Laser Cannon, rather than say an S7 Disruptor. 23 has several new tools that are being slept on. DISCUSSION o7 Guys, all ballisitic damage has a nerf on the hull of 50%, the ion hits simply stronger currently, the dps on ERKUL is not really true for the Ares In pve the ION is simply more efficient Reply reply Yukanojo And this is a solo fighter. The Ares Star Fighter Ion is an anti-capital fighter manufactured by Crusader Industries. This laser-equipped variant delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels in Star Citizen. Lesson time. All of star citizen is placeholder for the foreseeable future. 5km lmaooo Not sure exactly what it is today but i think its around 2000 alpha and 1. 1 person just dropping 6+ crewed ships on a literal whim with absolutely no danger to itself. The Ion is fine as well, but i prefer to have immediate damage against large targets S3 shields are no joke, if you are against a competent pilot they will be able to rotate shield faces, and an Ares is mainly made for battling big ships Unlimited ammo is nice, i The Ion's DPS is unchanged, just more damage per shot. Or maybe a full wing of ions. So the 3 shields will give it more time to recharge back between hits taken. I currently have an Ares Ion, Retaliator and Eclipse in my hangar and was curious to see how they compare. Deals bonus damage based on the enemy's maximum Health. x patch, or push it to 3. Ion Ares. Cap ship killer? The Ares Ion is more about doing damage to large and capital ships or lowering their overall combat ability. A Cutlass with missing engines has a new battle with Torque Current damage model favors ballistics, followed by laser repeaters, with laser cannons suffering from slow rate of fire against shield regen and no shield penetration despite their high alpha. I argued on behalf of the ion previously. The Crusader Industries Ares Ion is a purpose-built anti-capital fighter. Precision Mode and Subsystem Targeting were built for the Ion to sing. 23 Ares Ion nerfed to oblivion - real TTK testsIf you are interested in Star Citizen use my code for free 5000 UEC: STAR-VNSX-7YQPSpreadsheet toughness tes Literally no reason to choose the ares over the vanguard (ares only current advantage is it’s similar DPS but with more applied damage due to capacitor overheating basically is the same thing as capacitor reduction (sorry thinking Granted, the Ares won't have nearly as much range and no interior, but still feel it would fair better against large ships since drake tends to be a glass canon. Crusader Ares ION Loadout. The Ion can pop a small fighter in one to two shots and the Inferno is the dakka master. before i pledged the inferno, i bought the Ion in game, and so i used that for about a week. 2 ions and 3 gladius aren't meant to take down the hammerhead. png 3,840 × 2,160; 11. however with some practice it still melts targets. You're talking about an S3 Cannon, we're talking about a massive S7 Gun with engines attached (Ares Ion) in this thread. so everyone would have been happy with the changes! Posted by u/[Deleted Account] - 93 votes and 54 comments Flames pour from Ares' shield, dealing Magical Damage repeatedly to enemies in front of you. Alt fire: Aim down sights. Firstly, yes I agree cannons should be diverse, there are rapid autocannons all the way to slow lumbering anti-capital destroyer cannons. Later when a hornet may have a hard time getting through a cap ships main hull ( and as such need to target week points ). As it stands now, you have to completely deplete a shield to do damage to the hull with energy weapons. It needs armor in the game so it really becomes the niche/ specialist ship it is intended to be to truly shine. Just some in game facts about the Ion, I have both the Ion and Inferno I bought with CCU upgrades. Ballistics: Bypass some shielding but does less damage to armor Energy: While formidable on its own, the Inferno is an effective complement to the Ares Ion in capital ship engagements, as its armor-piercing rounds can be paired with the Ion's shield-disabling shots. The Ares Star Fighter Ion is a 1-person medium-sized fixed-wing heavy combat fighter manufactured by Crusader Industries, it features a size 7 gun hardpoint built directly into the structure of the ship. In the current game I value alpha laser damage, so I think the Ion may be my favorite, but the Inferno will be I watched videos and the Inferno seems fun, I can't really tell about the Ion judging from videos, and the inaccuracy implemented in 3. Ares ION expertly fulfills its task while maintaining formidable in all combat roles; integrated missile bays Each shot effectively chips away at enemy shields and, once down, delivers high damage to armor and components. png 256 × 256; 73 KB. 9s, 1. Rock= (boolean) Whether voxel units are rocked by the impact. However for that to be working the whole model of DPS and HP that we have now will have to be removed and replaced with the physical damage model. Movement is fairly balanced, (about 6k+ per charged shot vs the ion's 2100 alpha damage a shot) Reply reply The Ares was only a problem because it was new, a lot of people were trying it out, and there are only 50 players per server, made up mainly of the most dedicated players (the ones who would own an Ares). But boy oh boy were you guys right about the Ion. What is the intended role of the ares ion? DISCUSSION As someone who does PvE grind to get money for ship, the sustained damage is frankly miserable, and against big ships with large shields, which seems to be it's intended target, it takes much much longer to get through the shields, and even on the hull, takes forever. Let's say it should do 6k alpha damage per shot, make 5. Based on Q&A estimated dps of 2400 for both guns, that puts Ion alpha at about 3000 and Inferno at about 76 per round firing 32 rounds per second. And they also have the audacity to call it "sniper ship". id guess the ares weapons will be slightly harder to keep on target, but its less of an issue at the long range where its intended. the SF7E's impressive accuracy and high damage-per-round make it a devastating weapon in the hands of a skilled shooter. Last time I used an Ares, the engines were so vulnerable to damage that a few ballistics hitting the shield would give you a fatal engine failure. The damage model is very different than the launch concept, but it’s still very effective. It’s size 7 cannon is ideal for long range so if it could keep enemy fighters at a distance and hit them it would destroy any fighters. Head 72 67. 3. 23 EPTU. 85 MB. The shields are too weak Reply reply Top 1% Rank by size . Solutions: Use flares liberally, it usually only takes two to distract a missile, but three if you want to be sure. Toggle search. At Crusader, we've always prided ourselves on staying connected to the pulse of the galaxy and, while we celebrate the wonders and resources of the Stanton system, we cannot ignore the continuing rise of local crime, trafficking, and piracy. except an 890jnot in 3. It sounds like the Ares Ion is intended to open up capital ship shields to make bombers like the Eclipse more effective. Disclaimer: this is only useful when determining damage dealt to the 3x Idris that are a part of this mission but since (apparently) the Ion isn't supposed to shoot anything except capital class ships, that should be obvious. Spark fear in the corridors of the most formidable gunships and frigates with the Ares Ion. It takes only 1-2 hits of an Ion on a Cutlass's fat engines to tear it off. Live sped up the firing rate but kept the damage, then they made them hard to aim and did the alpha damage nerf if I recall rightly. The optional warhead to deliver the damage. Ultimately, though, you're better off with a 600i or Connie as they have more shielding and more DPS. this usually happens when a weapon receives physics damage (for example from collisions), though it has been know to also (more rarely) happen just from incoming weapon damage. First I heard about it a little bit ago, I was apprehensive, but actually using it, I do like it. The ION will allways deal 3187 dps but has to go through shields aswell. Yes, they nerfed it. Breaking our ability to aim was pure bullshit though. Higher fire rate means it will be a more viable anti-fighter craft than the Ion, which is good since I really want to be able to use it for more general-purpose Merc work. The ability to quick shot, or hold fire and This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Loadout Purpose The primary focus of this build is is to excel at ERT bounty missions. Doodle Buds Ares. Plus: Inferno, black winged ship, spits metal and fire? You are in an Ares Ion. If the Ares Ion carries a size 7 laser cannon on the body of a ship slightly bulkier than a Vanguard, Changing the fire rate up, and decreasing alpha damage, is still ignoring the fact that the "gun size to ship size ratio" is wildly min-maxed on this one ship compared to every other ship in the star citizen fleet. When you make a successful attack with a weapon that deals Ion Damage, first subtract half of the Ion Damage from the target's Hit Points. An ares Ion could destroy an idris' PDT turrets and shield projectors, 3. Unlike most other guns that gets less accurate as you continuously fire more bullets from them, the Ares is the only gun in the game that gets more accurate as it is continuously fired. The biggest benefit of fixed assist is that it compensates for desync and server lag. Behring’s SF7 series laser cannon is exclusive to the Ares ION. DISCUSSION With the current way of gun damage and speed I think the Ares ships won't be very good for bounty hunting unless your bounty is a beginner or using a medium + sized ship. The Ion is still pretty good for very large ships, like Hammerheads and Idris, but there are better options currently. 69 MB. itertimhpfftjqwfkdfcotgkvlvdkpjaqrqkehplsftac